Geometric Surface Processing via Normal Mapsa
نویسندگان
چکیده
The generalization of signal and image processing to surfaces entails filtering the normals of the surface, rather than filtering the positions of points on a mesh. Using a variational framework, smooth surfaces minimize the norm of the derivative of the surface normals— i.e. total curvature. Penalty functions on the surface normals are computed using geometrybased shape metrics and minimized using gradient descent. This produces a set of partial differential equations (PDE). In this paper, we introduce a novel framework for implementing geometric processing tools for surfaces using a two step algorithm: (i) operating on the normal map of a surface, and (ii) manipulating the surface to fit the processed normals. The computational approach uses level set surface models; therefore, the processing does not depend on any underlying parameterization. Iterating this two-step process, we can implement geometric fourth-order flows efficiently by solving a set of coupled second-order PDEs. This paper will demonstrate that the framework provides for a wide range of surface processing operations, including edge-preserving smoothing and high-boost filtering. Furthermore, the generality of the implementation makes it appropriate for very complex surface models, e.g. those constructed directly from measured data.
منابع مشابه
Robust mesh denoising via vertex pre-filtering and L1-median normal filtering
We propose a robust and effective mesh denoising approach consisting of three steps: vertex pre-filtering, L1-median normal filtering, and vertex updating. Given an input noisy mesh model, our method generates a high quality model that preserves geometric features. Our approach is more robust than state of the art approaches when denoising models with different levels of noise and can handle mo...
متن کاملProgramming for Real-Time Tessellation on GPU
Real-time shading has significantly increased in quality and complexity during the last decade. We have seen great strides in our ability to express lighting and shadowing details via pixel shaders. Normal mapping is a defacto standard for any recently shipping game, regardless of the genre. Advanced titles such as Crytek’s Crysis are creating complex surface effects for accurate representation...
متن کاملImproved, feature-centric EMD for 3D surface modeling and processing
Since late 1990s, Empirical Mode Decomposition (EMD) starts to emerge as a powerful tool for processing non-linear and non-stationary signals. Nonetheless, the research on exploring EMD-relevant techniques in the domain of geometric modeling and processing is extremely rare. Directly applying EMD to coordinate functions of 3D shape geometry will not take advantage of the attractive EMD properti...
متن کاملPower Normal-Geometric Distribution: Model, Properties and Applications
In this paper, we introduce a new skewed distribution of which normal and power normal distributions are two special cases. This distribution is obtained by taking geometric maximum of independent identically distributed power normal random variables. We call this distribution as the power normal--geometric distribution. Some mathematical properties of the new distribution are presented. Maximu...
متن کاملOn the fabrication and characterization of Al5083/Al2O3 surface nanocomposite via friction stir processing
In the present study, Al5083- Al2O3 nanocomposite was successfully prepared by friction stir processing (FSP) with rotational speed of 710 rpm and travel speed of 14 mm/min. In order to improve distribution of Al2O3 particles, a net of holes were designed on the surface of Al5083 sheet. The samples were characterized by optical and scanning electron microscopy (SEM), microhardness, tensile and ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2002